It’s a delicate nuance to reach, which is why I found myself so consistently impressed that the game kept on reaching it. All of the dialogue is written in such a way that’s concrete enough to give you tangible information about the world and its history, but also vague enough to spark your imagination. Surrounding the wreck were three ghosts, and when I spoke to them, they mentioned a beast they “should have kept underground.” Was this the same shipwreck that my character survived or did this happen a long time ago? Would I eventually encounter this beast? The game gave me no answers, but the fact that I even thought to ask these questions meant it was doing something right regarding immersion.Īs I progressed from area to area, seeing whatever there was to see and talking to any NPC that would give me the time of day, I found myself intrigued by what they had to say. The tide scraped against the shore, a soft breeze flowed through the air, and an echoing acoustic guitar played a somber melody when I came along the remains of a shipwreck. This jaunt down the shoreline served as a great opportunity to start getting a feel for the way Book of Travels brings out its atmosphere. I found myself washed ashore after a shipwreck from lands unknown when an NPC promptly approached and told me that, given my sorry state, it’d be best for me to walk north to the town of Crossroads in order to recuperate. In the spirit of diving in head first, I left things up to fate and allowed the game to place me in a random location. ![]() With the finer details of my character out of the way, I was given several choices to decide where in the world I would end up. Book of Travels also requires you to take on one negative trait, so I went with “Lonely,” which resulted in my character triggering sad emotes at random when there were no NPCs or other players to interact with in the area. Quite a few of them aren’t implemented yet as the game is just now entering early access, so I decided to err on the side of practicality by nabbing passives that increased my energy recovery as well as my speed when traveling on roads. Many of your decisions here don’t serve to shape your character’s skills or stats, but your idea of how they’ll conduct themselves in the game’s world via things like their upbringing, their age, and their “form,” which is essentially a preset character model.Ĭhoices that directly affect your gameplay come from your character’s personality and skills. The emphasis Book of Travels places on roleplaying cannot be understated, and this is clear as early as the character creation screen. Is the Early Access of Book of Travels worthy of an entry from you, or should you leave it on the shelf? Let’s find out. These were my primary thoughts leading into the opportunity I had to preview the game ahead of its Early Access launch on October 11th, 2021. ![]() The true question Book of Travels has to answer is whether or not it can implement its ideas into an engaging gameplay experience. That said, I’ve been playing MMOs and the genres spun off of them for over fifteen years now this isn’t my first rodeo when it comes to ideas that sound exciting on paper. ![]() Relevantly, when you load into Book of Travels, you’re placed onto a server with a low maximum player cap: a feature implemented with the goal of making interactions with other players both exceedingly rare and exceedingly memorable.īoth of these elements combine into a high concept hook somewhat evocative of 2012’s Journey but on a much larger scale, and one I was immediately intrigued by. Developer Might and Delight labeled it not as an MMORPG, but a TMORPG (that’s Tiny Multiplayer Online RPG) which places players in a large world with no immediate objective apart from setting out and uncovering the lay of the land. The moment it launched its Kickstarter campaign in October of 2019, Book of Travels built itself up to be a different kind of online game.
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